Replay a recorded simulation up to (and including) targetTick. Returns the reconstructed WorldState at that tick. Does NOT mutate the Replay.
targetTick
Pass ctx.trace to collect all replayed events for analysis.
ctx.trace
Replay a recorded simulation up to (and including)
targetTick. Returns the reconstructed WorldState at that tick. Does NOT mutate the Replay.Pass
ctx.traceto collect all replayed events for analysis.