Optionalactive@subsystem(capability) Active suppression zones and field-effect modifiers
(e.g., mana-null zones, buff auras). Consumed by src/sim/capability.ts.
Optionalruntime@subsystem(runtime) Explicit host/runtime state consumed by optional subsystems. Kept separate from core deterministic world data.
Top-level simulation container.
Fields are annotated with stability tiers identical to
Entity:@core— required bystepWorldevery tick.@subsystem(name)— optional state consumed only by a specific sub-module.