@its-not-rocket-science/ananke
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    Interface Replay

    A complete replay: the initial world snapshot plus one frame per recorded tick. Replaying from initialState and re-applying frames in order deterministically reproduces the original simulation.

    interface Replay {
        frames: readonly ReplayFrame[];
        initialState: WorldState;
    }
    Index

    Properties

    Properties

    frames: readonly ReplayFrame[]
    initialState: WorldState

    Deep clone of the WorldState before the first stepWorld call.