Adopters & Integrators
Embeddable npm runtime — session lifecycle, command dispatch, and snapshot extraction.
Launch →Browser-runnable combat variants with inline precomputed scenarios. No build step.
Launch →Ananke compiled to WebAssembly — load, step, and inspect deterministic worlds in the browser. Requires npm run build first.
Reference integration showing a host maintaining coherence across command streams.
Launch →Deterministic tick-stepping combat — archetype explorer, tick phase diagram, and live playground links.
Launch →Load replay JSON traces — browse tick-by-tick events and compare deterministic outputs between versions.
Launch →Host integration requirements — determinism, fixed-point, command dispatch, and netcode contract.
Launch →Connect to a running Ananke world server — observe, command, and replay live simulation state.
Launch →Injury state, wound aging, care levels, and recovery timelines — physics-grounded medical API.
Launch →Content Creators
Visual editor for creature body plans — anatomy, mass distribution, and locomotion parameters.
Launch →Compose and export species definitions — physiology, archetype traits, and simulation parameters.
Launch →Build cultural profiles — values, practices, myth systems, and social structures.
Launch →Compose and validate world scenarios — entity placement, initial state, and conformance checks.
Launch →Browse, validate, and understand content pack manifests — weapons, armour, archetypes, and scenarios.
Launch →Browse and inspect all named entity archetypes, body plans, and species in the corpus.
Launch →World map generation seeded from Ananke world state — deterministic terrain, biomes, settlements.
Launch →Chronicle events from simulation outputs, promote to legend and myth, apply mechanical effects.
Launch →Long-form campaign state — quests, settlements, party entities, inventory, and downtime simulation.
Launch →Faction relations, polity stability, diplomacy modelling, and reputation mechanics.
Launch →Item valuation, trade offers, inventory management, and crafting references.
Launch →Developers & Contributors
Step through simulation ticks, inspect entity state, and visualise command application in real time.
Launch →Tick timing, memory usage, and throughput benchmarks across entity counts and scenario types.
Launch →Conformance test results, determinism seed matrix, and API boundary checks from the last CI run.
Launch →Provenance tracking, validation trust levels, release artifacts, and content integrity chain.
Launch →Branching world state, checkpoints, and diff-based progression — deterministic timeline forking.
Launch →Multi-trial batch simulations, statistical expectations, and aggregate outcome reports for balance testing.
Launch →Beat sequence editor and narrative push scale — identifies where simulation physics contradict story needs.
Launch →Weather systems, hazard zones, thermoregulation, and atmospheric effects on entity survival.
Launch →Disease profiles, epidemic spread, infection phase tracking, and population SIR modelling.
Launch →Tech diffusion, research progression, era advancement, and capability gating.
Launch →Full TypeDoc API reference. Tier-1 stable exports marked. Subpath modules annotated.
Launch →Test replication fidelity — connect a secondary client and verify state convergence against primary.
Launch →